Much of the reality of the corporate world is that they are to this day still heavily ruled by the whim's, assumptions and prejudices of the people in charge. And likewise, these people are not exactly open to new ideas, or even willing to learn or accept their faults AFTER being proven otherwise. In the case of Capcom's BOD, that point is quite literal and specific. In a recent interview with Famitsu, Inafune Keiji revealed that Capcom's functioning operating practice was NOTHING BUT SEQUELS to currently known financially viable series. (This explains all the EXE/Shooting Star sequels the last several years, as well as the Street Fighter and Biohazard titles). That is the say, the BOD did not dare push the development of a new game for the risk of the financial repercussions if the game were to fail. Dash 3 would for all intents and purposes be a new game, sadly something that the executives would not be that willing to take a bet on.
And the one thing I will love the point out about the last two paragraphs, Inafune's place in those projects were all from the seat of a DEVELOPER. He was in quite the similar seat at the people in the Rockman Dash 3 Project Development Room. The exception being Inafune having quite a bit MORE seniority and power in comparison to Eguchi et. al. And even then, Inafune barely skated by until he was unable to take it anymore and resigned. So how much power do you think the Developers have? Ultimately they are bounded by finances to get stuff done, which the BOD hold on to firmly with an iron claw.
If we were to take the BOD at their word, we would at least be expected to see the Prototype version released to the public, and sales of it should of been the determining factor for Rockman Dash 3's completion. But did they follow on their word? NOT AT ALL. So tell me, how do we lay blame on the Developers again and not the BOD?