Save this date, June 9th, 2011. We are less than two weeks away from a grand day for all Rockman Fans, as it is the date of the second annual Rockman Day (ロックマンの日). I'm sure you guys are as excited as I am of the merriment that will be soon be had on this grand holiday!
So what events and activities accompany the traditional celebration of Rockman Day?...There aren't any. What had occurred on June 9th that makes it Rockman Day?...Nothing. How about something that is scheduled to occur on that date? Neither Capcom or anything in the Rockman fiction time line has anything lined up. So we have an holiday with no events planned for it, no traditions associated with it, no historic link to anything, nor is it associated with any future event, real world or fictional. So who in the world thought it was a good idea to associate this date with Rockman?!
One of the beauties of Rockman's Rockbuster is that he has what seems to be an endless amount of ammunition. Why is this the case? Well Ockham's razor would tell you that it's a relic of the play mechanic.
Astro is a prefix originating from the word 'ástron', which means 'of or relating to stars'. So with that, the three floating orbs in his design, the space backdrop of his battle arena, and his ultimate attack "Astro Crush" (which rains large masses from the sky), people naturally say Astroman is fundamentally a space robot. But re-evaluation of his various traits seem to suggest 'Astro' might actually be a misnomer, as "space" is not the only motif about this robot.
Since Rockman 2, the skull has been used as Wily Castles' signature feature. Since Rockman 4, the skull has extended it's appearance into his signature super war mecha, the Wily Machine Series. Later editions of the Wily escape vehicle would also follow suit and incorporate skulls. In Rockman 8's artwork, Dr. Wily even sports a Skull belt buckle. With such a "skull fetish", why isn't Skullman Dr. Wily's main robot and Rockman's rival?
As memory serves me correctly, Inafune Keiji has stated that the original concept for "Rightot" was not his and that he felt that such a character was completely unnecessary. But being tasked to put such a character into the Rockman world, Inafune worked hard revising his design from the ground up to make him as interesting as possible. During this process, Inafune said he relied on "classic" fictional robots from his own childhood in working out Rightot's design, with aim towards a "mechanized man" quality.