Fan Art Reaction sure came quickly~
           From the topic title, you might assume I'm talking about the very infamous lie of "We will release the project's prototype to determine marketability, but then don't and cancel the project" that Capcom made back in April. While indeed that lie was quite horrible, you would be mistaken. The topic for today is a lie that extends and encompasses that lie and many others, and explains the hate and anger Capcom is currently receiving.  This lie is the much praised and commended "Open Development" of the Dash 3 Project.

            "Open Development" is suppose to mean there is trust that the company is clearly communicating with the consumer what the company is doing and allowing the customers respond accordingly.  Trust that there exists a partnership between the Producers and the Consumers that they will work together so that all parties would be happy (aka, Consumer gets what they want, Producers get money).
            But instead that trust was betrayed with this project.  In retrospect it seems that this was planned for a while.  The series of missed deadlines, lying about how they let the sale numbers decide, It's mysterious disappearance from various events, lying about WHY there hasn't been announcements on progress, Doing a pathetic "mascot contest" to appease fans (did anyone even see the submissions or vote on that one?), Going silent some more hoping people's interest would die down, then canceling it without stating why.  Nothing but trust breaking lies all down the line and all created to facilitate the falsehood of "Open Development".
            I don't care what industry we are talking about, this kind of deception is horrendous.  Even if it is probably the case that  Inafune forced the "Open Development" label, Capcom (by which I mean the finacial machine of Capcom) was obligated to see it through to their customers.  If Capcom had remain true to "Open Development", they would of told the fans early on that they were feeling shaky of the profitability of the game release and given the consumers a chance to respond.  And if the fans could not calm Capcom's financial concerns, I doubt the hard feelings angrer and mistreatment would of surfaced when the project was cancelled.


08/04/2011 4:33am

I wonder about the status of the prototype, I mean it was 90% done when they announced the cancellation?, because it don't makes any sense to not put some extra effort on finishing the prototype and see how it does.

I guess the game was cancelled many months before the announcement of the cancellation, not 1 or 2 months, maybe even more.

08/04/2011 10:19am

This is exactly why I'm feeling the string of Legends 3's cancellation. I'm not the largest fan of that series, I wasn't part of the crowd that begged for a sequel for the past ten years and I wasn't too concerned about how the series had slowed down over the years.

What annoys me the most is the betrayal that I, along with many others, feel about the whole process. The game was called a "Project" since the very beginning, alongside Inafune's announcement. It was pushed as such, a large event to get people involved or simply to peek on the process, and yet the rug was pulled from under our feet without any kind of warning. I didn't register for the Devroom as I had a feeling that something like this might happen, but I sure didn't expect it to happen so quickly.

08/05/2011 2:32pm

My gut tells me that while the developers, Inafune included, were on-board for the "Open Development" of the Devroom, that they met a lot of resistance from their superiors.

Even the aftermath shows evidence of this. GregaMan commented in his "farewell" post as to why the very concept of the Devroom was "concerning" to some. Yoshiyuki Fujikawa dropped us ONE sympathetic line and then closed his Twitter account; tell me someone wasn't snapping him back behind the scenes.

The "Greenlight Meeting" blogs came as a complete shock to the entire community. Up until then the Devroom was realistically the same "character design" contests the Classic series often saw, plus a blog of daily whims. Nobody understood what they were contributing to, nowhere was it ever said that this game was not yet approved, and barely anywhere if at all did the Devroom share anything actually relevant to game design. Eguchi and co. clearly redoubled their efforts after that and pushed to get us some screenshots, modelling lectures, sound recording notes, all kinds of juicy inside info that didn't necessarily have to spoil the game for us. It was wonderful. And the Prototype? As Eguchi himself put it, "unprecedented."

Then something happened. The Prototype got delayed, indefinitely, without a new release date being set. They claimed to be "improving" it, so I took them at their word, and figured they'd get there. Admittedly, I wondered if they weren't defeating the point of the Prototype and risking a loss of impact; wasn't the whole point to show us what the Greenlight Meeting saw? Didn't a delay risk losing the valuable lead over the competition, while Excitebike was the only other 3D game on the entire e-Shop service?

Then the Devroom blogs grew less informative and more whimsical and irrelevant. I took that as needing some "filler" content to account for the Prototype's delayed, not unlike what happened with the rather infamous Smash Bros. Dojo and its "How do you tell if you're playing on a widescreen television or not?" updates.

Was I wrong to read it that way? I don't think so. Hindsight is always 20/20, but as it was happening, in that context, what said that the above two paragraphs wasn't a completely logical train of thought?

As far as the Devroom in general, yes, its concept was a failure. Capcom clearly didn't believe in it and made an effort to leave us in the dark while the claim of "Open Development" stood as a feather in their hat. They wanted to get to say that they were taking an innovative approach without actually committing to it, and in doing so they betrayed all of us.

I will say, giving credit where I believe it due, that CoA is among the better of Capcom's branches in that regard. They have yet to announce a shut-down date of the DevRoom (while the Japanese version is getting canned), and they haven't pulled the naive and dismissing stunts that CoE has either. Sven's been listening to us, whether it'll accomplish anything or not, and that at least helps in the matter of Capcom's integrity.


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